Within this seminar as a group discussed the ideas of presenting our work within the space and through our now stages of prototyping and primary research, how this may have changed. To hear the progress of others within my course was highly beneficial as I was able to see the issues and successes that they were having with their own work and the different thought processes and ideas surrounding the design and creation of their products. When discussing my own work I was able to talk to the group about my decision to limit my results to two outcomes as a way of creating a more detailed two pieces of code and therefore presentation wise a more complex image, as opposed to 4 that may not be as effective. Also using two outcomes as a way of making the atmosphere with the space more excitable, as a way of motivating those moving through it, or calming the audience within it, as a way of focusing, is a way of controlling the space through the uses of design media technology. Allowing me to create a more direct response to how these pieces make them feel and whether they think it changes their own response to the space and does it affect its audience as a whole. Through this session and discussing my ideas the group agreed with my positioning the piece on the screens that are opposite to the coffee station and faces most of the sitting areas in the space these are the main focus screens for nearly all areas in the foyer and I can receive the most feedback from multiple points within the space and does their positioning effect their responses to the program.
Following last weeks workshop I now have further developed my secondary ‘calming’ outcome and completed the second piece to be then adapted and inputted into my overall sound analysis code. Continuing to create a look that reflects a subconsciously calming atmosphere through calming graphical representations it has been important for me to keep in mind what my audience within the foyer will find appealing, calming or exciting and project their thoughts onto the canvas. Although this can be a complicated point in how each person personal calm can differ and change and therefore creating a generalised look can be complicated to replicate in any form or medium.
Within this code I have added another void shape in which I have continued to use ellipse although I will continue to experiment with the shapes until I feel reflect the atmosphere I want to create within the best possible light. For this shape I have moved it’s positioning slightly as to draw it apart from the original pattern and then given this a more randomised selection of colour within a specific pallet. This then keeps the style to a more specific theme. I have then lowered the frame rate more and then added a smooth point as to ease the transitions. Following the completion of the two outcomes I now plan to export these files as movies and then input them into my overall code with the sound analysis which will dictate that any amplitude that is over or under a certain decibel will then change the outcome projected as a way of interacting with the space as a whole and allowing the audience to react to it on a subconscious, in-voluntary level.
Within this seminar we focused on and then researched into the idea of perceptual organisation and then how this applies to design . Perceptual organization as a term is a difficult thing to define and therefore when looking at research can become complicated to understand and interpret in design, and then your own design work. In its simplest form perceptual organization is a psychological topic which is the ability to take in visual, auditory and sensory information and use that information effectively to accomplish a task. It is a term commonly used for people who are suffering from certain psychological issues, whether it is that they excel in this ability or struggle with it, for example it is a discussed topic that those who are autistic to have superior performance in perceptual organization from their heightened ability to process information.
When looking at this in terms of design and in terms of our project in general it is how we take into account the sense that we are evoking from this product how that the audience will then mentally process it. In the reference of it towards my own work I am using the idea of perceptual organization within the processing program itself as well as the sense of the physical human audience in how the auditory senses within the space to receive information and for it to produce a visual outcome. In terms of the audience itself it is through a visual element that I want the audience to process a changing in the atmosphere and therefore a change in their reaction to this. For example if the space is excitable and busy the use of the calming outcome, which the audience will visually take in. Therefore each member of the audience will process this and potentially change their actions to match the new change of outcome in creating an overall calming atmosphere, technically subconsciously manipulating those in the space through the uses of perceptual organization
Following on from my previous workshops I now plan to create the second of my two outcomes for my final product that will then be used as the secondary element within the analysis IF statement. Following the previous piece in this version I plan to create an outcome for when the sound within the space has high amplitude. Looking at this it suggests that the sound in the space will be loud and fairly busy, this outcome will be played as a calming sort of atmosphere that through testing can show if it sub-consciously effects how people react to the sound in the area following a calming influence. I planned to keep both outcomes fairly similar in how they has the same shape and rotation pattern as the previous code. Although within this piece I have considerably lowered the frame rate and amount of imagery being replicated per frame giving it a more calming and interesting look as opposed to its more ostentatious predecessor. Within this I have also removed the fill colour of the shapes, changed the background colour to pale blue as to create a more blended look and then changed the size of the ellipse. Following this workshop I plan to replicate the circular pattern, but experimenting with difference shapes and positions within the scree. as well as changing the colour pallet to have less of a rainbow selection and more of a piece that will blend together with the background theme and style.
Now that we have progressed to the stage where as individuals we have decided on solid ideas for our products and what directions that we plan to move in them, our next seminar had surrounded the ideas of prototyping designs and creating experiments of code as to develop the next stage. Through prototyping as a designer myself I am able to revert back to the previous theories of Markus and Maver in how the design process is a progression of creation and development. Unlike the waterfall method the Spiral method is a repetitive process in which the designer develops and potentially creates an idea for that idea to change through the feedback and thoughts of the designer themselves and the audience feedback.
From this seminar in terms of my own work I am now moving towards creating my own projects to be presented as my final piece of the unit. Due to the project being marked on the journey and design process it is imperative at this stage that I continue to test and develop my ideas to the suit both the media space and the audience and to receive the best possible outcome for my idea. With my idea being the study of sound, and how interacting with an element within the room effects the subconscious of the audience and potentially changes there normal actions in the space. With an idea such as this when designing and creating the product it will be imperative for me to continuously question those around me, even those not in the space, as to their thoughts on the product and noticing how they react to it without asking them their thoughts. Therefore the feedback on my own work will be based around my own observational thoughts on the audience around the product.
Following the previous workshop I now have a clear basis as to how I want the first outcome to look in terms of its physical presentation to the audience. Within this I began to create a fairly loud and garish piece that would draw the attention of its audience and potentially affect the subconscious minds of those within the space to become loud and more pronounced as to match the sound reaction to the space.
Following last weeks work I decide to create a more unique shape that would then create a more creative and effective pattern. Keeping most of the basic code from last week I created a new void section that would allow me to create my shape using 4 ellipse that would then overlap and join and different points as to create a star style shape. In this I then created the shape-using integer positioning, following this I then inputted the HSB value in the setup point of the code, which allowed me to change not only the colour but also the more specific availability of the code and therefore gave it a more overall effective style.
Once I had created this and replaced the original ellipse style I became happy with the outcome and the changes that I had made to it, successfully representing the style that will sub-consciously affect the audience within the space at the time and will be something I will be asking once the overall code is tested.
Following the research conducted into the project brief and all that it entails, my idea for the final project has begun to mold itself to give a more clear idea of what it will include. Drawing on one of my first initial ideas of using sound analysis within the space, I have decided to use the analysis to interpret the general mood of the space and create a graphic that then reflects the mood. I want the microphone to focus on two main points, the pitch and the volume within the space and therefore it will lead to 4 main outcomes (low pitch/low volume, low pitch/ high volume, high pitch/ low volume, high pitch/high volume). For example in the instance that the volume and pitch are both high this would be interpreted as an excitable and lively atmosphere and the graphic that would be presented would be of a calming nature to reflect the space.
This kind of idea uses several interesting concepts that are regularly discussed in modern digital media, such as control of the media on the public audience, this interactive graphic is a way of controlling the space and therefore controlling the audience within the space, using the idea that from interacting with the graphic they will be controlled by it.
I think that although the idea itself is quite simplistic in its nature the ideas that it provokes is an interesting take on digital media, specifically digital media within a public space and how using interactive technology within a public space shifts the level of control an audience have in their own right. In terms of the code it would require me to create 4 separate graphic animations for each outcome and using sound analysis to create IF statements for each. Although this is less interactive in terms of it uses the space and audience as whole as opposed to the individual reaction it plays into the ideas of involuntary interaction with the media and how in the current environment we as a race interact with media on a daily basis whether we now choose to or not due to the sheer level of access.
Following this idea I now place to do further research into the ideas of interactive digital media holding control over the general public and previous examples of this. While also researching into the code itself and how I will use processing to analyse the sound to correctly receive the outcome that each situation requires.